Exploration Log 38b:

Sector B appears to extend infinitely, with endless halls of storage units, similarly to Sector A. This sector, however, is guarded by numerous autonomous turrets, which makes sending personnel risky and inefficient. Even with disposable subjects, the rate of mortality is far too high to obtain any useful information or resources. Thus, we have opted to send in an armed drone. So far, it has proved useful in dispatching the hostile turrets as well as collecting various research materials.

One oddity is the rate of anomalous artifacts present in this sector. Almost every item found within the storage units contains some kind of anomalous effect, which seems to even be leaching to our drone as well. At the moment, the drone continues to function as intended, but with the current rate of its transformation, this may soon no longer be the case.

End log.


Addendum:

 At β–ˆβ–ˆ:β–ˆβ–ˆ, β–ˆβ–ˆ/β–ˆβ–ˆ/β–ˆβ–ˆβ–ˆβ–ˆ, an unprecedented temporal anomaly was detected within the subdimension. At the same time, the performance of the drone skyrocketed, far surpassing projections. This level of growth should not physically be possible with the technology implemented in the drone. It may already be too late. The silver lining is that the drone remains cooperative and continues to operate based on our initially assigned objectives. As of β–ˆβ–ˆ/β–ˆβ–ˆ/β–ˆβ–ˆβ–ˆβ–ˆ, the drone will now be referred to as sub-anomaly F.


Credits:

Art - BoxBoy, YayLollerp

Music - Picklefishlips, YayLollerp

Developer - YayLollerp

StatusIn development
PlatformsHTML5
Rating
Rated 3.3 out of 5 stars
(7 total ratings)
AuthorYayLollerp
GenreSimulation
Made withGodot
TagsIdle, Incremental, No AI, Pixel Art, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse, Touchscreen, Smartphone

Development log

Comments

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(+1)

the new menus look great! the animation for the red button is cute

also lore...awesome

(1 edit) (+4)

Any idea what the right-side toggle does? The lack of tooltips in this game is astonishing.

EDIT: For others, the info: appears that when you get to unit/stage 100 and die, you get a prestige currency, tracked as the purple-and-grey spool-like icon in the top-right. The toggle in the bottom-right perhaps skips the prestige interstitial UI and returns to the grind when you die?

(+2)

Played for a good amount of time, the game is not bad, but it's away too slow on the progress in subsequent runs after the first few, only after getting at least 3 or 4 of the 25% speed item that it becomes somewhat more enjoyable, maybe if that item was guaranteed to drop on the first chest and every other 10 or so till the player had 4  it could maybe help in this aspect.

(+1)

what does the x upgrade do? I think I've figured out most but I have no clue what that one is

(+2)

I assume it's the crit multiplier.

(+4)

i left it going for a couple of hours and had like 250+ keys, and since the chest opening animation is rader slow it took a bit of mindless clicking to get fru,  and i dont think it best idea to have a option for speeding/skipping the animation since it would just exacerbate the problem cause at like 1000+ keys i would still be a slog. 

so i would love it if the cap for the amount of chests you could open at once was more then 10, i know that you would not really be able to see more items with the format and size of icons you are using, and if you would like to future prob a solution for like 10k+ keys where even 100 at once would be slow.
i think a good solution would be if you had more then a certain amount of keys it would instead give you the option to open them all and give you a numbered list so if you get more then 1 of a item it would just show the icon with a number indicating the amount that you got.

of cause no pressure just something i thougt would be nice if you decide to keep working on the game,i still very much liked my time with it and i have spend WAAAY more time on it then i fought i would from a incremental jam game and i think you can see that from the amount i comments i have made LOL

if worse comes to worst i could just use a autoclicker

(+1)

i dont quite get the awful lubricant item work.

the +1.25% travel speed effect makes sense,
but the +0.25 advance on kill is a little weird, i again would presume it does not make your travel-time longer by 0.25 secs since that would be just bad i also since i def have speed up.
or is that it would reduce you travel time by that amount, lets say that the base travel time before any lube is 3 secs that would mean that after only 12 stack would make 0 and more then that would make it negative unless there of cause is a cap for it and only the +1.25% travel speed effect would apply after that, i am still playing so i quess i can see if theres a cap after i get to 12 lol.
and the +0.25 advance "on kill" i also have some questions about.

one would assume its just says "on kill" since travel time only matters after you kill something/the time between battles,
but since the other effect (+1.25% travel speed) does not say it and other items like the "also awful lubricant" do have a on kill effect that maybe there was something to
this item as well, if not then i dont think you need the wording of "on kill" since it does not really add anything but only gives more questions, at least in my opinion.

(1 edit) (+1)

the shiny plastic structure gives plus 0.5 xp per but since its not show anywhere what the base xp gain is i just wanted to know what it is

(1 edit) (+1)

how does the likely mojave in origin work when you have more then 6, since it every 6 secs it gives you half dmg talking for 1 sec for each stack if the item you have it makes it sound like if you have 6 its just going to apply all the time.
i hope its something like if you have 12 you then 1/4 dmg all the time

(1 edit) (+1)

the stable explosive item that give 10% crit rate and crit rate over 100% gets turned into dmg but it seems like the 10%+ crit does not get applied, i know this sice i have 3 which should give me 30+ starting crit but it is only 26 which i think just comes from my gun and perma upgrades

(+3)

How about mute/volume controls?

(+2)

really nice work here, i love 

(+3)

awesome second-monitor game! playing it in between other tasks and games, and I finally beat stage 2000! the eventual infinite scaling from the lockbox items is pretty satisfying. the defensive stats feel a little bad to be investing into all too much, apart from the occasional boss round.

the drums in the music instantly reminded me of Mus&Gus, very active very cool. the ui buttons and item icon design is awesome! it reminded me of old minecraft mods and their art, very comfy imo. i particularly liked the animation of the lockbox opening, with how the padlock almost jumps off the box. it gives like old point & click adventure game animation, super charming.

awesome game jam project! i will be playing this on my second monitor for a while!

(+2)

I dont wanna be that guy but this game is boring as ....

Like, the upgrades are nice. but honestly my robot just keeps killing enemies, despite me not having given him anything besides health, health regen, attack speed and attack once, he bulldozes everthing.
like enemies get stronger and all but he keeps killing them without any upgrades from my site.

I am actually eager to see what happens when he dies but even when his health is only a sliver somehow the enemy doesnt do the final shot but dude jsut regens back up to like half health.

so what am I supposed to do here?
game plays by itself, dude shotting the same enemy over and over again, except the level number changing every now and then. upgrades are obsolete as mentioned.
not sure what the bottom right is for, apparently you could equip the guy with stuff but no idea where to get  it.
dont have anything to put there right now

(+3)

you obviously didn't play for very long at all. You can't even get past stage 100 on the first go, it's literally impossible. Once you die, you get the purple currency to do perma upgrades, and keys to unlock the chests for inventory item bonuses. Then you'll be able to climb higher. I found it quite enjoyable, and made it all the way to level 2600 so far. Maybe spend more than just 5 mins on a game before trying to trash it next time.

(+2)

Huh you and your friends being pretty eager with downvoting, heh?

yeah, after 10 minutes and my level 5 guy easily beating the level 7 guys easily I didnt feel like watching the same actions happening again and again...

sure I will et it run for another 30 minutes.

But my opinion stays, until the guy might die in a millenia or so , it is boring to watch him do the same thing without anyhting changing or me as the player being able to do anything meaningful :-/

Also f u to all the downvoters

Let's please keep things civil. The pacing is valid criticism, but please understand that its not intended to be a high action game that you spend all your attention playing. It is an idle game, and passively accruing resources is part of the fun.

30 minutes should be more than enough time to reach your first death, so please don't be too discouraged. 

I appreciate discussion about the game, but please don't attack other commenters. (I'd like to request this of BrandMasterViperStudios as well)

(+10)

The layout is like this.

Attack       Attack Speed        Critical Chance

Health        Health Regen         Critical Damage

(+3)

If I had to guess, I'd say the left column is Attack and Defense, the middle column is, no idea, I've been looking to improve one, both, or neither but I don't see any change (Speed, Attack, Exp, IDK), and the right column is Critical Chance and Critical Damage (?). The keys allow you to open a chest before starting, which gives you, again, no idea. And the pink pieces allow you to buy upgrades before starting.

(+3)

yeah agree, what is anything? You need some explanations there

(+4)

A little bit slow, lacks of informations.